![]() ![]() During playback, the Blueprint logic specified by the Animation Blueprint will be applied to the OMS Player. To create a Retargeting Blueprint, create a new Animation Blueprint.Īfter configuring the Animation Blueprint as necessary for your project, add an instance of the blueprint to your scene and configure the “Retarget Skeletal Mesh Actor” property on your corresponding OMSMeshActor to point to the Animation Actor. ![]() Retargeting Blueprint: Retargeting uses an Animation Blueprint to drive animation during playback. After buying select your current version of UE4 and download plugins for this version. Skeleton: The Skeleton component must be created via right clicking on the SkeletalMesh component and choosing “Create Skeleton” from the “Skeleton” category. Unreal Engine Plugin Usage Once you obtain the plugin, you install it as an engine plugin and rebuild. To create an OMS Skeletal mesh, right click on an OMS file in the Content Browser and choose “Create Retarget SkeletalMesh” from the OMSActions section. SkeletalMesh: The SkeletalMesh component must be created automatically from any OMS containing rigging data. The components of Retargeting are as follows: To enable retargeting, you must configure a Skeletal Mesh, Skeleton, and Animation Blueprint. Retargeting allows real time animation during playback of an OMS file containing rigging data.
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